Come tomorrow it’s only a week until the start of the glorious NMS2010 with more than twenty people signed up already we’re slowly approaching the attendance of last year, but there’s plenty of room for more.
Another awesome No More Sweden is in the works, hopefully we can soon secure a location. The preliminary dates for this year’s event is July, 1-4th or 8-11th. If you’ve got a big problem with attending any of those weekends, comment below so that we can see how many people want to change it to some other time. The thinking behind the dates is that it’s late enough for people to actually have started their vacation but still far enough from the BIGjam in August. For general questions about the event, use this e-mail: firstname.lastname@example.org
The big upgrade this year’s NMS is that we will try to focus more on learning from each other and show off our work. Everyone who is interested in giving a talk should send an e-mail to email@example.com with a short description off what they’d want to do and how much time they’ll need. Hopefully this can become a great opportunity to get to know more about what everybody is up to; a kind of mini-GDC (but more fun!)
Examples of what YOU could do:
Show prototypes, experiments, unreleased stuff etc. Finished or unfinished, it doesn’t matter.
Show a finished game you’ve made and explain your thinking behind it
Review/show anything that you find inspiring
Talk about game design, art, sound, programming, whatever (maybe you have given a talk somewhere else that you can use again?)
Give a tutorial or “tips & trix”-session for some program that you like (Gamemaker, Unity, Flash, Photoshop, etc)
Rant about something that pisses you off
Panel discussion (suggest other panel members) about a subject matter close to your heart
Share an experience of being an indie game developer
Anything else you can come up with
So please, think of a something you would want to do and help us make this a reality!!!
Also, for those who worry: there will still be a competition (Jens is going to be in charge of that) but it’s going to take less time and be a little less serious than last year.
Thanks for an excellent couple of days. Now all that’s left is to get these games on the internet so people can play them.
We plan to publish the games on the site within a week, but as most of you have your own blogs/sites we figured you may want to put them there instead. So we won’t just put all the submissions up and be done with it.
What to do:
Please send us a screenshot, we *might* grab some ourselves, but your will probably be better. That’s a surefire way get you a lot of more players.
If you want to you can have a small text to accompany your game. Maybe your words or what you tried to communicate. Send us that too.
Choose a publishing option:
If you want to keep the game on your site, send us a link to your page about the game.
If you want to update your game, send us a new one.
If you *don’t* want us to publish, tell us!
Minor tweaks to your game a bit are also fine, but don’t overdo it, it’s supposed to be done within the time limit.
We’ll publish Sunday (2/8) so we need your stuff before then!
The deadline is less than 12hrs away and it’s time to clarify how the submissions will work. I wrote this without input from my co-organizers (they’re sound asleep) so there might be some minor tweaks once we get started.
You will need to have done all of the below before 14.00
Send your entry zipped up and ready to play to firstname.lastname@example.org Note that’s it’s .se not .com, you will get an email back to confirm we got your entry.
If it’s over 5mb please put it online somewhere and post a link instead. USB-memory is also okay if necessary.
Hook your teams designated demo computer up to the projector and speakers to make sure everything’s working okay. The projector has a native resolution of 1024×768 but seem to take most inputs gladly.
Prepare a two minute playthrough of your game, there’s a whopping 22 teams, so you need to keep it short. If you go over 3 minutes we will stop you (we have shurikens)
Once the clock hits 14 we’ll start with the demos, that should take about an hour. After all the demos, set up your game running on a computer and we’ll have a walkaround playtest. It’s a good idea to take turns with your team members to watch the computer so you can make sure your players get a proper experience.
Once the clock hits 16.00 we set up for a lecture by our friends from Denmark.
Once that’s done we vote and cheer. After that a quick cleaning session. Then we eat and party. More about that later.