Updated Jam Info

We’ve changed the jam schedule and rules slightly:

  • We’ll begin at 16:00 today and continue until saturday 12:00
  • No jamming during the presentations friday night
  • Pick three theme words and try to use two of them in your game
  • You may trade words with other teams

These are this year’s competition categories:

  • Best Game / Experience
  • Best Cameo Appearance
  • Most Violent
  • Most Unexpected Behaviour
  • Most Interesting Use of Sound / Music
  • Most Relevant Start Settings / Options

The exact location of the event

Ooops… it seems like we’ve forgotten to say exactly where in Skövde the event will be, sorry about that! For those who attended the first NMS — we will not be in the same place!

We’re going to hang out at the business incubator Gothia Science Park that is located next to the university (and very close to the train station).

Click here for walking directions on Google maps

The building looks like this:

Just enter through the front door and you will find us directly to the right on the bottom floor!

Call this number if you get lost: +46 (0)73 75 66 716

Over 15 Presentations Scheduled for NMS 2010

Today’s your last chance to sign up for No More Sweden 2010!

Make sure you send an email to signup@nomoresweden.se if you want to come. If you by any chance still is undecided, please take note that we’ve scheduled over 15 presentations of unreleased indie games, prototypes and game theory discussions. Not to mention that we’ll be game jamming and creating even more indie game projects!

😀

PS. If you also want to hold a presentation, please contact erik.svedang@gmail.com as soon as possible.

it’s your last chance gringo!

Come tomorrow it’s only a week until the start of the glorious NMS2010 with more than twenty people signed up already we’re slowly approaching the attendance of last year, but there’s plenty of room for more.

If you haven’t signed up already, make sure you do before Friday (July 2nd). That’ll be our cutoff date. The instructions are in this post.

Stay tuned to this very blog the coming days for more updates about the event. And as always, if you have any questions, post them in the comments!

All claims that this post first had a weird date are untrue. I deny any and all accusations.

Bring Network Cables

Daniel Kaplan, who has organized the avenue in Skövde for us, has also been able to find four switches with 8 jacks in each. However, it’s still worth stating the obvious: remember to bring network cables! 🙂 (The longer the better.)

Jamming at NMS10

Hey!

I’ve been put in charge of organizing the jam this year, so I wanted to point out that format will be almost the same as the previous two years, with only some minor modifications. Like last year, the jam will begin on day one (thursday) and end on day three (saturday) with voting and game presentations. Also like last year, each game will be evaluated in 7 different categories, and should incorporate two to three randomly selected keywords. The categories will be announced when the jam begins (one of these is “Best Experience”, as usual), and the keywords are handed in by the participants before.

The difference, however, is that in addition to receiving 3 randomly selected words, you will also be allowed to use one of your own words as a replacement. Hopefully this will limit the effect of “silly” words that people complained about last year. I still think that the word constrait is a fun excercise that creates a lot of weird and interesting game concepts.

If you feel that you rather work on a bigger and more polished game than a 40-hour jam, I strongly encourage you to send a message to Erik on erik.svedang@gmail.com and present your game for everyone!

UPDATE

Erik wanted more time (and less interference) with the presentations, so we’ve adjusted the jam schedule a little.

Instead of beginning thursday evening, we’ll begin thursday afternoon (around 14 or so) and run the jam until friday evening (around 18 or so). Then we’ll use saturday (from 10 to 16 or so) to playtest and vote for all games. This still leaves a fair amount of time to make a game, while allowing people to relax and listen to all presentations friday and saturday nights.