Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.
Part 1:
Part 2:
Game trailer:
Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.
Part 1:
Part 2:
Game trailer:
Niklas Åkerblad and Erik Svedäng has created an iPhone/iPad game known as Kometen. Niklas held a presentation at No More Sweden explaining how he worked out the artwork for the game, as well as discussing the topic of game art in general.
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Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.
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Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.
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Part 2:
Petri Purho (Kloonigames) held a presentation titled Extremely Exclusive Preview of a Super Secret Game, which is now available on YouTube:
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Part two:
Andreas Zecher has posted his slide and No More Sweden reflections on his blog! Andreas held a great talk about promotion for indies and used a clever single-slide strategy that I’m sure you noticed in the timelapse 🙂
Linkage: Spaces of Play
Man Enough – Download (mirrored here)
Chuck Norris – The Demolition Dude – Play online, Source code
By the Beat of a Butterfly Wing – Play online
Broken Brothers Pilgrimage – Download (Michael Todd’s site)