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Jens Bergensten on DaisyMoon

Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.

Part 1:

Part 2:

Posted on July 20, 2010July 17, 2010Author Jens BergenstenCategories NMS 2010, Presentations

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