Oxeye Game Studio previewed their current work-in-progress, Project B.
Mattias Ljungström on Spirits
Mattias Ljungström talks about his work with Spaces of Play and their current “Lemmings game” called Spirits.
Mårten Brüggemann on An Ode to Gregory Janson
Mårten Brüggemann told us about his first idol, Gregory Janson, and what he worked with and what became of him.
Erik Svedäng on What is Notgames?
Erik Svedäng held a presentation explaining what notgames is about, and hope you will be interested in making games that isn’t bound to the focus on gameplay. Read more about notgames at the notgames site.
Michael Todd on Designing Big Games
Michael Todd told us how he learned how to make big games, after making many smaller ones.
Andreas Zecher on Promotion for Indies
Bernhard Schulenburg on Designing Where is My Heart?
Bernie took the opportunity to present to us his design challenges with his game “Where is My Heart?”
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You can find the game trailers here: http://bushghost.blogspot.com/2010/07/four-mini-trailers.html
Anders Ekermo and Juha Kangas on Backworld
Anders Ekermo and Juha Kangas started working on a game called Backworld during the TIGSource Assemblee competition. At No More Sweden 2010 they presented the game and the technical solutions that puts it all together.
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Game trailer:
Ciro Continisio on UFHO2
Niklas Åkerblad on the Art of Kometen
Niklas Åkerblad and Erik Svedäng has created an iPhone/iPad game known as Kometen. Niklas held a presentation at No More Sweden explaining how he worked out the artwork for the game, as well as discussing the topic of game art in general.
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