Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.
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Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it.
Part 1:
Part 2:
Martin Jonasson tells us about how he’s exploring games that that little or none input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site.
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Petri Purho (Kloonigames) held a presentation titled Extremely Exclusive Preview of a Super Secret Game, which is now available on YouTube:
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Part two:
Andreas Zecher has posted his slide and No More Sweden reflections on his blog! Andreas held a great talk about promotion for indies and used a clever single-slide strategy that I’m sure you noticed in the timelapse 🙂
Linkage: Spaces of Play
Man Enough – Download (mirrored here)
Chuck Norris – The Demolition Dude – Play online, Source code
By the Beat of a Butterfly Wing – Play online
Broken Brothers Pilgrimage – Download (Michael Todd’s site)
Here’s the list of all games created during the jam and their winning categories! We will link more games for you to see more on them and also will attach instructions on how to play them.
Created by Arvi Teikari (Hempuli). 1st place Most Violent.
Created by Daniel Brynolf (thewreck), Pontus Hammarberg (Kinten) and Jens Bergensten (jeb). 2nd place Best Game.
Created by Andreas Jörgensen (Hideous) and Gualtiero Tabacchi (Guilty).
Created by Bertil Högberg. Shared 1st place Most Relevant Start Settings.
Created by Erik Rodrigues Pedersen, Tim Garbos, Gorm Lai and Jesper Taxbøl.
Created by Michael Todd (spyeart). Shared 1st place Most Relevant Start Settings.
Created by Jonatan Söderström (Cactus). 2nd place Most Violent, shared 3rd place Best Game.
Created by Erik Svedäng and Emil Berner. Shared 3rd place Best Game, shared 1st place Most Relevant Start Settings.
Created by Martin Jonasson (grapefrukt). 3rd place Most Violent, 3rd place Most Unexpected Behaviour, 3rd place Most Interesting Use of Sound/Music.
Created by Anders Ekermo (Saint). 1st place Best Cameo Appearance.
Created by Mattias Ljungström and Andreas Zecher. 2nd place Most Interesting Use of Sound/Music.
Created by Tommy Preger (Gummifer). 3rd place Best Cameo Appearance.
Created by Ciro Continisio and Niklas Åkerblad. 2nd place Most Unexpected Behaviour.
Created by Daniel Remar and Erik Sjöstrand. 1st place Best Game, 2nd place Best Cameo Appearance, 1st place Most Unexpected Behaviour, 1st place Most Interesting Use of Sound/Music, shared 1st place Most Relevant Start Settings.
Created by Gustav Jansson. 1st place Most Unknown Participant and 1st place Most Screwed Over by the Organizers 🙂
We want to help No More Sweden participants to get some attention for their games, so I asked Gualtiero Tabacchi a few questions about his iPhone game Mad’O’Ball 3D: