Here’s the schedule for the presentations:
Daniel Remar – World Fell Silent
A game about empathy.
Christian Costanza – Developing Skiddy: experience in a first serious project
How behind a game, seemingly simple and clean, there is a great work of simplification. Also of the necessity to provide the user the right feedback and signals in order to make your game “intuitive” and its gameplay “natural” for the user.
How every single element, shape and colour in your game must provide a specific personal sensory impact on the player, either consciously or subconsciously to make a real impression. To explain the ways to gratificate the player to encourage him to go ahead in the game.
How to code and design merged to create the game: from the creation of levels in the XML to the level creator, passing through the graphic editor and the quality control.”
Tim Garbos – Drinking game collaboration
Showing of cool projects that we did since the last jam. And yelling.
Mattias Ljungström – The Spiral
A game made for TV
Daniel Remar – Quintuple Presentation
When one minute-long rant is not enough.
Troy Morrissey – Sound Design – The Last Line Of Defence
My talk will be about how sound design is usually the final stage in the development cycle and it is the last opportunity to heighten the game play experience. I would like to showcase some projects I have worked on and how I looked at getting the most out of sound design, often without ever playing the game or seeing any art assets. Promote the benefits of working with a professional and the difference between a sound effect and actual sound design.
Doron Assayas Terre – Milgrom
About Milgrom, an animated band/album/arcade project I’m part of.
Ciro Continisio – About Kickstarter
I’m going to tell about the whole ordeal of the campaign the strategies, and the phases I went through plus, some of the thoughts after the goal was reached
Alberto Venditti – Nando’s World Nando’s World sneak peek
From the inspiration to the code!
Tametik – Cardinal Quest Post Mortem
At NMS 2011 I showed my then-upcoming game Cardinal Quest. I released it 4 days after NMS 2011 closed. Now I’m going to show you the results.
Martin Jonasson – My Arcade Machine
Arvi Teikari – Showcasing a couple of games
Andreas Zecher – Responsive Web Design for Game Developers
“Why Responsive Web Design matters and how to implement it in your game website. Including examples, frameworks and practical tips.