The Games

Finally, here is a list of the games made during the jam!

Wolfmans


By Simon Gustafsson, Olle Lundahl and Niklas Ström
Download

Mindwreck


By Simon Cutajar
Download

Slem


By Coastalbyte
Download

Pumpion


By Juha Kangas
Download

No More Meat


By Petri Purho, Erik Svedäng and Anna Zajaczkowski
No download available

Super Screaming Skull Bros 2


By Mattia Traverso, Anchel Labena, K. Shonibare-Lewis
Download

Bromancing Saga 2: Brofessional Mansassins


Game: Daniel Remar, Voices: Troy Darc, Per Jonasson
Download

OctoHack


By Christian Costanza, Gustav Jansson, Jacob Michelsen, Giselle Otero. Music by David Nilsson. Controls: Arrows, Space, tab and R. As everything in life, requires Löve.
Download

Freefall


Doron Assayas Terre, Henrike Lode & Alberto Venditti
Download

Graveyard Domination

By Hugo Bille, Edvard Rutström, Shawn White & Rune Skovbo Johansen

Download

Cells


By Oxeye Game Studio and Erik Rönnblom
Download

EvoBeats


By Tommaso and Oxeye Game Studio
Download

Scouting Scouts


By RisingPixel
Download

No More Soccer


By Ciro Continisio
Download

Planet Run


Andeye
Download

Sentoki’s Quest


By Tom Leonardsson
Download

Presentations!

Dear game jammers,

Please enter the name of your game and team in this form before Sunday, 10:00 am and the presentations will start shortly after that.

UPDATE

The presentations will start at 11.00. You get 4 minutes to show your game, be efficient!

UPDATE 2

Voting form is here. Vote once, and not on your own game!

Speaker Schedule

Here’s the schedule for the presentations:

Daniel Remar – World Fell Silent
A game about empathy.

Christian Costanza – Developing Skiddy: experience in a first serious project
How behind a game, seemingly simple and clean, there is a great work of simplification. Also of the necessity to provide the user the right feedback and signals in order to make your game “intuitive” and its gameplay “natural” for the user.

How every single element, shape and colour in your game must provide a specific personal sensory impact on the player, either consciously or subconsciously to make a real impression. To explain the ways to gratificate the player to encourage him to go ahead in the game.
How to code and design merged to create the game: from the creation of levels in the XML to the level creator, passing through the graphic editor and the quality control.”

Tim Garbos – Drinking game collaboration
Showing of cool projects that we did since the last jam. And yelling.

Mattias Ljungström – The Spiral
A game made for TV

Daniel Remar – Quintuple Presentation
When one minute-long rant is not enough.

Troy MorrisseySound Design – The Last Line Of Defence
My talk will be about how sound design is usually the final stage in the development cycle and it is the last opportunity to heighten the game play experience. I would like to showcase some projects I have worked on and how I looked at getting the most out of sound design, often without ever playing the game or seeing any art assets. Promote the benefits of working with a professional and the difference between a sound effect and actual sound design.

Doron Assayas Terre – Milgrom
About Milgrom, an animated band/album/arcade project I’m part of.

Ciro ContinisioAbout Kickstarter
I’m going to tell about the whole ordeal of the campaign the strategies, and the phases I went through plus, some of the thoughts after the goal was reached

Alberto VendittiNando’s World Nando’s World sneak peek
From the inspiration to the code!

Tametik – Cardinal Quest Post Mortem
At NMS 2011 I showed my then-upcoming game Cardinal Quest. I released it 4 days after NMS 2011 closed. Now I’m going to show you the results.

Martin JonassonMy Arcade Machine

Arvi TeikariShowcasing a couple of games

Andreas Zecher – Responsive Web Design for Game Developers
“Why Responsive Web Design matters and how to implement it in your game website. Including examples, frameworks and practical tips.

Olli HarjolaOlli presents The Swapper
Olli Harjola talks about Facepalm’s current project, The Swapper, and it’s development process

 

pics or it didn’t happen

Here’s a few snaps I took at the venue yesterday.

This is one of the working spaces.
This is the other one, we’ll have the talks in here too.
Big beds for big guys
This is the workshop in the basement, we won’t be using it but it’s so cool I still had to put it in here.

Talks!

Just like the two previous years we are going to have a session with talks and presentations before the jam starts. If you are interested in participating, send an email to erik.svedang@gmail.com with the following information:

  • Your name
  • A name of your talk
  • Estimated length (please keep it under 10 minutes unless you have a good excuse!)
  • A brief description of what the talk is going to be about

Some ideas for topics:

  • Sneak peek a of game in progress
  • Post-mortem of a finished project
  • Rants
  • Tutorials, sharing knowledge

… but something completely different works too!

closed!

Just like that the deadline for signing up has passed. We’re 58% bigger than last year with a whopping 84 people signed up to attend. 

The form will stay online open for latecomers, but we can no longer promise you a spot.

closing time

Whoa! We’ve blasted all previous records for attendees with 65 people signed up so far and the time is nearing to close the form. You have until Sunday 20/5 23:59 (UTC+1) to sign up and be guaranteed a spot (unless we fill up the venue).

And just as before, the form is here.

Stay tuned for info about presentations and other interesting things!