As previously announced we will have talks on the first day of the event (Friday). We already have a nice lineup but there is definitely room for more, so don’t hesitate to add yourself to the mix. 5 – 10 minutes is a good length, just show something you’re working on or talk about something dear to your heart. Contact email@example.com if you’re interested!
There will be room for 60 people this year – sign up here. Please make sure that you know for sure that you can come! The event is free and taking up a spot means someone else can’t go.
Date & Time
We will have a pre-party on Thursday night, 18:00 at Jerntorgets Brygghus (the usual location for the Gothenburg indie beer nights).
The actual event will start at Friday, July 18, 13.00 and end at around 17.00 on Sunday, July 20. Here’s a preliminary schedule:
10.00 Event opens, people can drop in
13.00 Intro and talks
16.00 Jam starts
12.00 Jam ends, games are shown and played, voting
15.00 Winners are revealed, clean up
As usual there will be a big game jam. No More Sweden is very free form, you can make any kind of game you want and it’s usually easy to team up with people on the spot, right before the jam starts. This year we will have a few different prize categories – more information about this will be presented at the start of the jam.
We are also maybe going to have a smaller music jam, just like at the first NMS back in 2008.
It’s time to bring back the talks to NMS! To do this we need speakers, please send an email to Hugo at firstname.lastname@example.org with the idea, length and title of your talk.
The talk should be a maximum of 10 minutes long, recommended time is ~5 minutes. Topics from earlier years fall roughly into one of these categories:
- Display a cool project you are currently working on (perhaps reveal it for the first time)
- Teach us about something that you’re passionate about (previous topics has included things like “Hats in videogames” and “Web design for indies”)
We will be at Collaboratory, a maker space at Lindholmen, Gothenburg. It was opened in 2013 and the people there are doing a lot of good things for the maker culture in the city. They have let us borrow the place for free which is awesome – thanks a lot for that! Other parts of the building are hosting Gothenburg Film Studios and the game company Zoink.
Polstjärnegatan 14, floor 2
417 56 Gothenburg
Gothenburg has two airports, Landvetter (big) and Göteborg City Airport (cheap). There are also train connections from Copenhagen/Malmö and Stockholm. To get to Collaboratory from the Central Station, take a bus (for example no. 16) and get off at the Lindholmen stop. You can also take the boat from Järntorget/Rosenlund for a 5 minute boat ride across the river to Lindholmspiren.
The best place to search for public transportation is at www.vasttrafik.se (you can select English up in the right corner of the site)
There are some hostels pretty close to the location but you need to take the boat or bus to get there (since they are on the main city side). For the more luxurious jammer there are some hotels really close to the venue, like this one.
A bunch of indie game developers in Gothenburg are up for hosting people at their homes, contact email@example.com and he can set you up with a contact.
The jam site will be open all night but for fire safety reasons we are not allowed to sleep at the venue.
The Lindholmen area has a bunch of restaurants, the closest on is a pizza restaurant on the floor underneath Collaboratory (we are working on direct delivery, apparently there is a secret door…)
There is also a big food store around 500 meters from the building. The kitchen at Collaboratory is not as big as the one at Stapeln in Malmö (last year’s location) but good enough for some simple cooking.
As usual there will be an outdoor BBQ party at Saturday evening.
No More Sweden 2014 will be held July 18 – 20 at Collaboratory in Gothenburg. More information and a sign-up form will be up on this site soon.
Gavity-based ambient local deathmatch fun!
Two-player co-operative one-button game
A game about spelunking
INVADER INVADER INVADER
Butt of the Hill
Multiplayer butt-knocking arena combat!
PPS – Pixel Person Shooter
Switch from 2D action to 3D FPS in 4-player action mayhem!
4 player cooperative puzzle game for Redgrim’s arcade machine
Horror game for an Oculus rift and Xth sense controller. You lost your suitcase under the bacon sunset and the bugs are hungry.
Jessie and Alex – Interstellar Encounters
Collaborative interstellar encounters with dark entities
A cryptic puzzle adventure about communication with sounds
OMNOMNOM Aquarium fun
Four player team-based fish-munching game for the ARCADE MACHINE
Take care of trees, and watch out for cones!
Giant feet, destructible cows!
Dive into the underwater abyss in a race to the bottom
Swim in flying water bubble cubes
Watch out for this Reverse Tower Defense meets Racing game!
Super Milking Galaxy
Traffic Zoom Denial
Italian traffic simulator
Drink booze and barf it up on your opponent to win!
Color Color and some more Color
Super Ultimate Pirates in Extremly Radiated Spaces
Local 1 vs 1 lander/gravitar/thrust based game
Top-down local multiplayer mayhem in the vein of Bomberman
Fuck this shit.
Submit your games before 1000 at unicorn7. Make sure you actually publish your game too. A screenshot is heavily recommended.
I just posted the schedule over at the NMS 2013 page. Go check it out!
The attentive jammer also notices the International Local Multiplayer Championships planned for Saturday night. Since everyone’s been making multiplayer games lately, we figured NMS would be a great venue to challenge each other in the games we’ve made. We’ll figure out more details during the jam, but make sure to bring any zany games you’ve made and we’ll shout about them some.
If the gods of internet smile upon us, we’ll live stream the entire thing too.
Oh, and since the weathers’ looking promising, don’t forget your swimwear!
NMS2013 has now filled all 80 spots. See you in a few weeks!
Hello everyone. I’ve been meaning to write this blog post for about a month now, but, as it turns out, it releasing two games for four separate platforms takes up quite a bit of my time. Sorry!
Either way, No More Sweden 2013 is a thing! We’ll be at the same location as last year, you can read more about this on the information page. That page will be continuously updated with more info as we get it. You can go there and sign up right now!
One of our ambitions this year is to make an effort to even out the gender balance for the event. Last year about 10% of the attendees were women, we know we can do better here and we’ll need your help to do it.
There are two parts to this plan. Firstly we need to make our event as inclusive as possible, this basically means being nice to everyone and respecting them for who they are.
We’re pretty good at this already, but there’s always room for improvement.
The second part is outreach, bring anyone you feel can make NMS a more interesting place and we’ll have a great time together!
Finally, here is a list of the games made during the jam!
By Simon Gustafsson, Olle Lundahl and Niklas Ström
By Simon Cutajar
By Juha Kangas
No More Meat
By Petri Purho, Erik Svedäng and Anna Zajaczkowski
No download available
Super Screaming Skull Bros 2
By Mattia Traverso, Anchel Labena, K. Shonibare-Lewis
Bromancing Saga 2: Brofessional Mansassins
Game: Daniel Remar, Voices: Troy Darc, Per Jonasson
By Christian Costanza, Gustav Jansson, Jacob Michelsen, Giselle Otero. Music by David Nilsson. Controls: Arrows, Space, tab and R. As everything in life, requires Löve.
Doron Assayas Terre, Henrike Lode & Alberto Venditti
By Hugo Bille, Edvard Rutström, Shawn White & Rune Skovbo Johansen
By Oxeye Game Studio and Erik Rönnblom
By Tommaso and Oxeye Game Studio
No More Soccer
By Ciro Continisio
By Tom Leonardsson
We are going to make a list of all the games that were produced during No More Sweden 2012. Just fill in this form before the week is over. Please note that you will have to host the download yourself, we are just going to link to it.