Speaker Schedule

Here’s the schedule for the presentations:

Daniel Remar – World Fell Silent
A game about empathy.

Christian Costanza – Developing Skiddy: experience in a first serious project
How behind a game, seemingly simple and clean, there is a great work of simplification. Also of the necessity to provide the user the right feedback and signals in order to make your game “intuitive” and its gameplay “natural” for the user.

How every single element, shape and colour in your game must provide a specific personal sensory impact on the player, either consciously or subconsciously to make a real impression. To explain the ways to gratificate the player to encourage him to go ahead in the game.
How to code and design merged to create the game: from the creation of levels in the XML to the level creator, passing through the graphic editor and the quality control.”

Tim Garbos – Drinking game collaboration
Showing of cool projects that we did since the last jam. And yelling.

Mattias Ljungström – The Spiral
A game made for TV

Daniel Remar – Quintuple Presentation
When one minute-long rant is not enough.

Troy MorrisseySound Design – The Last Line Of Defence
My talk will be about how sound design is usually the final stage in the development cycle and it is the last opportunity to heighten the game play experience. I would like to showcase some projects I have worked on and how I looked at getting the most out of sound design, often without ever playing the game or seeing any art assets. Promote the benefits of working with a professional and the difference between a sound effect and actual sound design.

Doron Assayas Terre – Milgrom
About Milgrom, an animated band/album/arcade project I’m part of.

Ciro ContinisioAbout Kickstarter
I’m going to tell about the whole ordeal of the campaign the strategies, and the phases I went through plus, some of the thoughts after the goal was reached

Alberto VendittiNando’s World Nando’s World sneak peek
From the inspiration to the code!

Tametik – Cardinal Quest Post Mortem
At NMS 2011 I showed my then-upcoming game Cardinal Quest. I released it 4 days after NMS 2011 closed. Now I’m going to show you the results.

Martin JonassonMy Arcade Machine

Arvi TeikariShowcasing a couple of games

Andreas Zecher – Responsive Web Design for Game Developers
“Why Responsive Web Design matters and how to implement it in your game website. Including examples, frameworks and practical tips.

Olli HarjolaOlli presents The Swapper
Olli Harjola talks about Facepalm’s current project, The Swapper, and it’s development process

 

Talks!

Just like the two previous years we are going to have a session with talks and presentations before the jam starts. If you are interested in participating, send an email to erik.svedang@gmail.com with the following information:

  • Your name
  • A name of your talk
  • Estimated length (please keep it under 10 minutes unless you have a good excuse!)
  • A brief description of what the talk is going to be about

Some ideas for topics:

  • Sneak peek a of game in progress
  • Post-mortem of a finished project
  • Rants
  • Tutorials, sharing knowledge

… but something completely different works too!

Presentations schedule

Here is a preliminary schedule for the presentations. Please tell us if something needs to be changed or is left out.

  1. Andreas Zecher – The last 18 months (15 min)
  2. Ido Yehieli presents his game Cardinal Quest
  3. Martin Jonasson talks about hats
  4. Anders Monrad shows us his Art Generator
  5. Douglas Wilson + friends want to tell you about the Nordic Indie Allstar Game
  6. Joel Nyström showcases what Ludosity is working on
  7. Break #1
  8. Johannes Wadin on the biz, game development schools and more (20 min)
  9. Paolo Tajè talks about his Layers Design Tool
  10. Arvi Teikari talks about DIY – design and motivation
  11. Marko Permanto gives a presentation
  12. Daniel Remar – Eat rainbow and explode: Ripping off with cheer
  13. Mattias Häggström Gerdt – Anosou on game music (10 min)
  14. Break #2
  15. Douglas Wilson gives his GDC talk about Johann Sebastian Joust (25 min)
  16. Erik Svedäng presents Else { Heart.Break() }, a game about programming
  17. Miro Karjalainen shows us what he’s working on
  18. Daniel Remar gives a bonus talk about criticism, empathy and how people talk about games
  19. Christoffer Hedborg on variety and innovation in indie games
  20. Pontus, Daniel & Jens play Cobalt while we watch in awe (10 min)

Presentations!

Just like last year we are going to have a session where people give talks and present the things they are working on. This will almost certainly happen on Friday, the first day of the event.

To not take up to much time we are going to limit each presentation to about 5 minutes. If you have a longer talk that you’d like to give we can probably work that out too – just make sure to tell us.

Erik Svedäng is responsible for the scheduling of this session so if you’re interested in participating you should email him ASAP at erik.svedang@gmail.com.  Include a fancy name for your talk and a brief description of what it’s about.

We’d like to see that as many people as possible give a presentation! Anything indie games-related goes. Here are some suggestions:

  • Abandoned projects and failed prototypes
  • Game design theory – musings, ramblings and rants on how to make great games
  • Show something you’re working on, big or small
  • Technology/programs/tricks that you think other people would like to know about
… or something completely different. Hope to hear from you soon!

The exact location of the event

Ooops… it seems like we’ve forgotten to say exactly where in Skövde the event will be, sorry about that! For those who attended the first NMS — we will not be in the same place!

We’re going to hang out at the business incubator Gothia Science Park that is located next to the university (and very close to the train station).

Click here for walking directions on Google maps

The building looks like this:

Just enter through the front door and you will find us directly to the right on the bottom floor!

Call this number if you get lost: +46 (0)73 75 66 716

What have you been doing the whole winter?

Hello!

Another awesome No More Sweden is in the works, hopefully we can soon secure a location. The preliminary dates for this year’s event is July, 1-4th or 8-11th. If you’ve got a big problem with attending any of those weekends, comment below so that we can see how many people want to change it to some other time. The thinking behind the dates is that it’s late enough for people to actually have started their vacation but still far enough from the BIGjam in August. For general questions about the event, use this e-mail: info@nomoresweden.se

The big upgrade this year’s NMS is that we will try to focus more on learning from each other and show off our work. Everyone who is interested in giving a talk should send an e-mail to erik.svedang@gmail.com with a short description off what they’d want to do and how much time they’ll need. Hopefully this can become a great opportunity to get to know more about what everybody is up to; a kind of mini-GDC (but more fun!)

Examples of what YOU could do:

  • Show prototypes, experiments, unreleased stuff etc. Finished or unfinished, it doesn’t matter.
  • Show a finished game you’ve made and explain your thinking behind it
  • Review/show anything that you find inspiring
  • Talk about game design, art, sound, programming, whatever (maybe you have given a talk somewhere else that you can use again?)
  • Give a tutorial or “tips & trix”-session for some program that you like (Gamemaker, Unity, Flash, Photoshop, etc)
  • Rant about something that pisses you off
  • Panel discussion (suggest other panel members) about a subject matter close to your heart
  • Share an experience of being an indie game developer
  • Anything else you can come up with

So please, think of a something you would want to do and help us make this a reality!!!

Also, for those who worry: there will still be a competition (Jens is going to be in charge of that) but it’s going to take less time and be a little less serious than last year.

Hope to see you at this year’s No More Sweden!